The main problem with this game is that in an attempt to convey a message, you completely sacrificed good design. This made the entire experience long, boring, frustrating and repetitive when it didn't need to be. If you're crippled, there's basically no point in even playing, being spastic makes the whole game luck based, because your randomized movements can ruin you at any point no matter how far into the level you are, and being blind makes the ENTIRE GAME BASED AROUND TRIAL AND ERROR. The only way you can possibly play this is as an illiterate character, and that means you can't even read the signs, which are a big part of the message you're trying to convey with this game. And yes, I realize that the game is SUPPOSED to be unfair and that it's SUPPOSED to be frustrating, as mentioned in the description, but that probably makes it even worse because it means you were fully aware of this poor design and went with it anyways. If you want to convey a message, fine. If you want to be artistic and creative, go ahead. If you want to do either of these things and implement them at the cost of even remotely sensible design, then you're doing something wrong.