Unity Too Much Light [v0.6a Full] [Shine]

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yanghaozippo

Newbie
15.09.2020
27
21
If the zombie cannot push through the clothes, then he takes them off. This applies to panties if he plans to use the lower body, bodysuits, etc. He shouldn't take off the socks, I don't know how it happened in your case.

P.S and please stop writing a lot of messages to my profile, there is a thread or private messages for this.
I am sorry,I know,Can we discuss it here?
 
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Shiny_

Member
Game Developer
29.04.2020
275
2 155
Too Much Light v0.4a (Preview)

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This update for demonstration new little things while I am working on 0.4

+You can customize the keyboard shortcuts if, for example, you are using a different layout (AZERTY etc) and you were uncomfortable playing before.

 

TX3

New Member
16.08.2017
6
3
Bug: Not all customisation saves properly when you close the game fully and open it again on the new version. Otherwise, cool update.
 
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mahoraz

New Member
02.07.2017
4
4
holy crap what is that specs! even warframe world map run smoother on my 1050 2gb and 4 gb ram PC
warframe is very well optimized, something this game still lacks since theres only one guy doing it.
this means all models have optimized vertex counts and alot "heavy lifting" is done by textures (shadowing, masking without making the models more complicated). All models have cutouts on sides that cant be seen and are textured only on one side(no texture on the inside). Render distance affects vertex counts for models so they dont use as much gpu etc. Theres quite alot of small details developers dont know about or dont practically use when starting out and its most notable with unreal engine games. Also configuring the system to use lower resolution textures takes alot of knowledge in unreal engine and thus quite alot of games use full resolution textures no matter what graphics settings are used (iv seen people use 4k textures with 30k vertex count models that make even the most powerful GPUs move like a 90year old granny with a hip replacement trying to do the conga)
 
13.03.2018
195
169
warframe is very well optimized, something this game still lacks since theres only one guy doing it.
this means all models have optimized vertex counts and alot "heavy lifting" is done by textures (shadowing, masking without making the models more complicated). All models have cutouts on sides that cant be seen and are textured only on one side(no texture on the inside). Render distance affects vertex counts for models so they dont use as much gpu etc. Theres quite alot of small details developers dont know about or dont practically use when starting out and its most notable with unreal engine games. Also configuring the system to use lower resolution textures takes alot of knowledge in unreal engine and thus quite alot of games use full resolution textures no matter what graphics settings are used (iv seen people use 4k textures with 30k vertex count models that make even the most powerful GPUs move like a 90year old granny with a hip replacement trying to do the conga)
yeah i agree maybe that is way it is still a very raw game after all
 
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dusty stu

Well-Known Member
24.01.2018
1 778
1 650
Where's the DL link?

The DL link is hidden in the update log spoiler.

???
 
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